At first blush, this seems like an over-specialized item with little practical application. However, it is important to note that it comes from the Spelljammer campaign setting. The setting prominently features neogi, a villainous race noted for being intelligent, powerfully magical, and arachnids. They, and their enormous spidery ships, are subject to the power of this amulet.
This is a blog about role-playing games. It includes some general thoughts, some deeper essays, and the occasional piece of short fiction. It will also include a number of posts regarding Seven Kingdoms, a new RPG which I am live-blogging the development of.
Showing posts with label encyclopedia magica. Show all posts
Showing posts with label encyclopedia magica. Show all posts
Thursday, February 23, 2012
Encyclopedia Magica: Amulet of Arachnid Control
Tuesday, February 21, 2012
Encyclopedia Magica: Amulet of Amiability
I must say, I am quite happy with the range of items we are getting right off the bat here. Today, we get our first cursed item! Though, quite honestly, I'm pretty sure this one was not thought of as a cursed item by its creator.
Thursday, February 16, 2012
Encyclopedia Magica: Amulet Against Disease
This is a nifty little item, that is both obvious and traditional. Various charms of protection are one of the most common applications of magic, right up there with luck and fertility. In a world with little in the way of proper medical treatment, an amulet against disease is the closest thing you have to vaccination.
Tuesday, February 14, 2012
Encyclopedia Magica: Amulet Against Crystal Balls and ESP
To me, this is a standard book item. It comes from the D&D Expert set, which is where I learned to play. Seeing it included here was a little jarring the first time. But, it was in fact not included in this form in AD&D. Of course, most AD&D players are more familiar with its big brother, the amulet of proof against detection and location.
Thursday, February 9, 2012
Encyclopedia Magica: Amulet of the Abyss
Get used to seeing "amulet" in the title. This begins a long section of neck baubles. We definitely start with a bang. Because who doesn't want a combination cell phone/multipass to the Abyss?
Tuesday, February 7, 2012
Encyclopedia Magica: Al-Azid's Ghostly Palace
I love this type of magic item. In the spirit of Daern's Instant Fortress, Leomund's Secure Shelter, and Mordenkainen's Magnificent Mansion, the party is able to carry instant comfy camping wherever they go. The ghostly palace, though, comes with an Arabian flavor, and a nasty twist.
Thursday, February 2, 2012
Encyclopedia Magica: Air Spores
Oh, my! (I know you just read in George Takei's voice.) We have an item that is actually useful. And not just useful, but pretty darn interesting.
And it is an excuse to trot out one of my favorite Latin phrases: Dum spiro, spero.
And it is an excuse to trot out one of my favorite Latin phrases: Dum spiro, spero.
Tuesday, January 31, 2012
Encyclopedia Magica: The Acorn of Wo Mai
This project is actually off to a pretty good start. We have had an item that doesn't make sense, and an item that is highly setting specific. Today, we get another classic entry: an artifact.
Honestly, I've never liked artifacts in D&D. The biggest reason is that they come with random powers. That always felt...wrong. I think I understand the reasoning. You don't want players being able to rattle off the stats of items that should be iconic and mythical. But, in truth, the random powers feel less iconic and mythical than easily quoted stats would be. Still, some of the artifacts have a tremendous amount of flavor to them, and this one is no exception.
Thursday, January 26, 2012
Encyclopedia Magica: Accelerator
Today we deal with one of the artifacts from the wild and woolly space of Spelljammer. As with most things from the Phlogiston, it's weird, not appropriate to most campaigns, and chock full of information that only makes sense if you know the setting.
Tuesday, January 24, 2012
Encyclopedia Magica: A Project
There are a number of things in this world that I love. One of them is awesome magic items. Another is the awesome Monstrous Manual project done by noisms. I have decided to combine these two things.
I have the Encyclopedia Magica. This was one of the swan song projects at the end of the life of AD&D 2e. It purported to collect every magic item from every TSR publication, including sourcebooks, setting books, Dragon articles, and even modules. It is a staggering cornucopia of the amazing, the bizarre, the wondrous, and the downright silly.
The project? Go through the whole thing, all four volumes, and do a post on each item. What it is, ideas on how to use it as a player, ideas on how to use it as a DM, and assorted related wackiness. As a side note, I'd like to eventually get to the point where I can even out the gold piece rating of the items, so that a DM can simply hand her players the books and a budget and let them go crazy. (We did this once for a high-level campaign. One of the players quickly found a bracelet of three wishes valued at 300 gp. We had to abandon that notion.)
We will begin with one of the true classics of any fantasy campaign...
I have the Encyclopedia Magica. This was one of the swan song projects at the end of the life of AD&D 2e. It purported to collect every magic item from every TSR publication, including sourcebooks, setting books, Dragon articles, and even modules. It is a staggering cornucopia of the amazing, the bizarre, the wondrous, and the downright silly.
The project? Go through the whole thing, all four volumes, and do a post on each item. What it is, ideas on how to use it as a player, ideas on how to use it as a DM, and assorted related wackiness. As a side note, I'd like to eventually get to the point where I can even out the gold piece rating of the items, so that a DM can simply hand her players the books and a budget and let them go crazy. (We did this once for a high-level campaign. One of the players quickly found a bracelet of three wishes valued at 300 gp. We had to abandon that notion.)
We will begin with one of the true classics of any fantasy campaign...
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