Showing posts with label campaign. Show all posts
Showing posts with label campaign. Show all posts

Wednesday, September 28, 2011

Adventure Concept - The Ultimate Puzzle

I was putting together a puzzle/investigative adventure, and it occurred to me that there is one concept that I am pretty sure simply would not work.  Does anyone out there think you could convert Da Vinci Code/National Treasure into a workable adventure/campaign?

Wednesday, June 1, 2011

Campaign Concept - The Natives are WHAT?!?!

So, I'm still working away on the Seven Kingdoms stuff. Posting has taken something of a break as I'm working on classes and discovered that it's actually damned hard to just finish one class and then move on to the next. Once they're done, expect a flurry of posts.

In the meantime, I've had another concept pop into my head. See, I'm in a regular monthly D&D group. But, I would never GM 7K, DFRPG, or most any of the other games I'm excited about for them. First, the group is too big, at around 7 players. Most story-heavy games simply can't handle that kind of spotlight division. Second, the group is very much into casual gaming. They don't want to think too hard, they have trouble staying on task, and they rarely do much actual roleplay. They are just about chucking dice and having moments of awesome. Also, they are pretty solidly welded to playing 3.5 D&D, for now at least. I may try to run a one-shot of Gamma World for them at some point, just to see if they'd go for it.

So, I want to run a game, and running for these guys seems like the most likely outlet in the near future. But, with the restrictions above, most of the games/campaigns I'd want are right out. So, I was digging through my old box of ideas one time while walking the dog, and two ideas popped out, merged, and suggested some potential awesome.