Ley Line Walker
All mages are in tune with the ley lines, those great rivers
of energy that criss-cross the globe.
However, a select few go beyond simple familiarity and use of the ley
lines, and develop an ability to manipulate the ley lines directly for their
own ends.
Abilities: The core ability for a ley line walker is
Intelligence. Wisdom is a close second,
for its benefit towards Concentration.
Vitality: 1d8 plus Constitution modifier per level.
Requirements
Agent Level: 5+
Caster
Level: 5+
Concentration:
8+
Knowledge
(Spellcraft): 8+
Ability to
tap ley lines for PPE
Feats: The
Quickening
Class Skills
The Ley
Line Walker’s class skills and key abilities are:
Class Skill Key
Ability
Appraise Int
Bluff Cha
Bureaucracy Cha
Computers Int
Concentration Wis
Craft Wis
Cryptography Int
Cultures Wis
Gather Information Wis
Intimidate Str/Cha
Knowledge Int
Languages Wis
Listen Wis
Profession Wis
Read Lips Int
Search Int
Sense Motive Wis
Sleight of Hand Dex
Spot Wis
Surveillance Wis
Survival Wis
Swim Str
Skill Points at
Each Additional Level: 8 + Int
modifier.
Class Features
All of the
following are class features of the Ley Line Walker:
Class Feats: The Ley Line Walker gains the following feats
at 1st level:
Armor
Proficiency (Light)
Weapon
Group Proficiency (Melee)
Weapon
Group Proficiency (Handgun)
Casting
Class: Levels in this class add to
your caster level.
Natural
Habitat: Whenever a Ley Line Walker
spends an action die while on a ley line, he receives the benefits of two
action dice instead. This is the ley
line walker’s core ability.
Special
Ability: Ley Line Walkers are
masters of the ley lines. They have a
very impressive arsenal of tricks to call upon.
At 1st level and every two levels after, the Ley Line Walker
can choose to gain the benefits of one of the following special abilities. Only the Bonus Feat and Bonus Spell abilities
may be selected more than once.
Bonus
Feat: The Ley Line Walker may choose
one bonus mystic feat.
Bonus
Spell: The Ley Line Walker may
choose to add any one spell to her grimoire.
Drift: The Ley Line Walker can relax, and allow his
body to simply follow the flow of energy along the ley line. His body will float along serenely at a speed
of 10, automatically dodging any obstacles in his way. The Walker
can choose which direction along the line he wishes to follow, but must stay on
the line. Concentration is not required
to maintain this ability, and the Walker
may choose to meditate, study, or even sleep.
Observation
Ball: With a simple effort of will,
the ley line walker can call into existence a small orb. The orb will move (at a speed of 30) anywhere
on the line the walker wishes. As the
orb is created from ley line energy, it is indistinguishable from the ley line
itself, except to the walker who created it.
So long as the ley line walker is on the same line as the observation
ball, she can opt to see and hear as though he was in the location of the ball,
instead of with her natural senses. The
walker does not gain the benefit of any gear, divination spell, or other
enhancement to her senses while using the orb.
Read Ley Lines: The ley line walker is, naturally, very in
tune with the ebb and flow of energy along the ley lines. With a Concentration check, he is able to
sense events up and down the ley line, even if they are out of sight. These events include, but are not limited to:
the distance to the nearest nexus point in each direction along the line; the
direction and distance of any ley line storms on the line; the direction and
distance of any major natural events that touch the line (e.g., storms,
earthquakes, forest fires); the direction and distance to any site of massive,
recent death near the line; the presence of any current ley line transmissions
along the line (though not the contents).
Sense Magic: The ley line walker lives and breathes the
energies of magic. As such, she can
detect its presence around herself at any time. With a successful Concentration check, the
ley line walker can discover:
- the approximate distance and direction to the closest ley line, or nexus point
- the approximate direction and strength of any PPE pool larger than 30 PPE (including the natural pool of a caster)
- the presence and approximate direction of any spell effect which required more than 30 PPE to cast.
Additionally, the
distance at which the walker’s Quickening feat is effective is increased to 25’
per PPE.
Transmission: Thoughts are able to
travel along the currents of the ley line as easily as leaves on the surface of
a river. The ley line walker is able to
focus his thoughts, and send them virtually instantaneously to a designated
recipient along the line. To initiate
the contact, the walker must make a Concentration check. When the message reaches its intended target,
the target is instantly aware of it, and must make a Concentration check to
receive it. If the sum of the two
Concentration checks is greater than the distance in feet between the sender
and target divided by 1000, then the transmission is successful. Note that ley line transmissions can be
intercepted, and the sender will not know if the target successfully received
the message.
Bonus Spell: Beginning at 2nd level, the ley
line walker may choose any one spell to add to her grimoire. She may add an additional spell at 7th
level.
Tapping the Vein: At 4th level, the ley line walker
may select one additional source of PPE to draw on. In addition, the walker now increases her personal
reserve by 5 PPE per class level.
Bonus Feat: The ley line walker may choose a bonus feat
at 4th and 8th level.
The feat must be from either the mystic or covert feat trees, and the
ley line walker must meet all prerequisites.
Multiplier: The ley line walker is able to use the
benefits of a ley line even more effectively than a typical mage. When within 500’ of a ley line, spell effects
are doubled. When on a ley line, spell
effects are quadrupled. When at a nexus
point, spell effects are multiplied by 10.
When at a super-nexus point, spell effects are multiplied by 20. This is in place of the typical effects of
casting on or near a ley line.
Rejuvenation: While on a ley line, the ley line walker
heals at twice the normal rate.
Additionally, once per day as a full action, the ley line walker can
instantly heal a number of vitality equal to his caster level while on a ley
line.
Ley Line Phasing: All ley lines are connected. And, to a ley line walker, all ley lines are
as one. With this ability, the walker is
able to teleport to any point on a ley line by spending an action die. He can only move along the ley line he is
currently on with each “hop.” But, if he
stops at a nexus point, he can immediately “hop” again along one of the other
lines going through that point. Using
this ability takes a half action.
BAB: Low
Fort: Med
Ref: Med
Will: High
DB: Med
Init: Med
BP: Med
GP: Med
1: Special Ability, Natural Habitat
2: Bonus Spell
3: Special Ability
4: Bonus Feat, Tapping the Vein
5: Special Ability
6: Multiplier
7: Bonus Spell, Special Ability
8: Bonus Feat, Rejuvenation
9: Special Ability
10: Ley Line Phasing
Sense Magic
Read Ley Lines
Ley Line Transmission
Ley Line Drifting
Ley Line Observation Ball
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