tag:blogger.com,1999:blog-3657939522599154982.post9093928772378586368..comments2023-08-09T06:08:13.287-04:00Comments on Division Nihil: You say you want a resolution.... part 4Marshall Smithhttp://www.blogger.com/profile/15647111558095583028noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3657939522599154982.post-50223596016654551892011-08-03T10:41:22.856-04:002011-08-03T10:41:22.856-04:00The Edge of Midnight mechanic (that I discussed a ...The Edge of Midnight mechanic (<a href="http://divisionnihil.blogspot.com/2011/07/system-wank-core-mechanic-of-edge-of.html" rel="nofollow">that I discussed a couple weeks back</a>) has all of those except "No, but there's a consolation prize."<br /><br />I read a system a while back (Don't Rest Your Head? Maybe.) that had kind of a nifty mechanic. It was a dice pool sum mechanic using d6s. In addition to trying to see if the sum of the d6s beat the TN, each 1 gives you a drawback and each 6 gives you a bonus. Generally speaking, 1s and 6s cancel each other out, but they don't have to. So, if you beat the TN, you get one of the "Yes" results above. If you get more 6s than 1s, you get "Yes, And." If you get more 1s, you get "Yes, If." (Note that this is a highly simplified summary of a fuzzy memory, so it may or may not bear any resemblance to the actual game.)Marshall Smithhttps://www.blogger.com/profile/15647111558095583028noreply@blogger.comtag:blogger.com,1999:blog-3657939522599154982.post-18378833322277176002011-08-03T10:24:16.170-04:002011-08-03T10:24:16.170-04:00I've like the gradient - Dr. Who had a good on...I've like the gradient - Dr. Who had a good one, but I haven't found an elegant way to implement.<br /><br />Yes, And something unexpectedly good happens<br />Yes<br />Yes, If you have something bad happen.<br />No, But there's a consolation prize.<br />No<br />No, And something unexpectedly worse happens.Arashihttps://www.blogger.com/profile/13536961829640913987noreply@blogger.com