tag:blogger.com,1999:blog-3657939522599154982.post5002235909637399704..comments2023-08-09T06:08:13.287-04:00Comments on Division Nihil: Murder by NumbersMarshall Smithhttp://www.blogger.com/profile/15647111558095583028noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3657939522599154982.post-90006835901287600732011-08-22T12:11:11.022-04:002011-08-22T12:11:11.022-04:00I don't know. I find ability damage to be mor...I don't know. I find ability damage to be more than an annoyance in 3.5. The really tough part is getting the save DC right. There is a very narrow band between "pssh, I don't need to roll, I practically automatically save" and "gah, I don't need to roll, there's no way I can make that!" It's where the swinginess of the d20 really creates an issue.Marshall Smithhttps://www.blogger.com/profile/15647111558095583028noreply@blogger.comtag:blogger.com,1999:blog-3657939522599154982.post-71899069970761928342011-08-22T10:24:39.026-04:002011-08-22T10:24:39.026-04:00I've used the D&D 3.5 poison rules as writ...I've used the D&D 3.5 poison rules as written and liked them well enough, but I felt that they were usually not very dangerous, mostly an annoyance, really. What I like about the old school poison rules were that it made poisonous creatures really dangerous. It was a clear statement in the D&D arms race: this is a monster that you should only fight if you the spell neutralize poison available–it's a fight best avoided in fact. It made for interesting strategical choice: to fight or not to fight, finding ways around the fight. As for the simulation aspect: I'd explain it that you're out of the fight, slowly dying and unable to act. Making the save meant that managed to dodge the poisonous fangs even though you suffered some loss of "will to live" and "luck" and all the stuff hit points stand for.Alex Schroederhttps://www.blogger.com/profile/17104864340940538702noreply@blogger.com