tag:blogger.com,1999:blog-3657939522599154982.post3677919512612003842..comments2023-08-09T06:08:13.287-04:00Comments on Division Nihil: 7K - Class DebateMarshall Smithhttp://www.blogger.com/profile/15647111558095583028noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3657939522599154982.post-88309621837942760982011-06-20T10:52:34.067-04:002011-06-20T10:52:34.067-04:00The problem comes in that it would end up with mec...The problem comes in that it would end up with mechanics that encourage the superhero mechanics, and leave the swashbuckler mechanics to chance. I don't <b>want</b> to give all the players "room to come up with a style that's uniquely theirs." I want them to play swashbucklers. That's part of the process of marrying system and setting.<br /><br />Now, if I was doing a straight swashbuckling game, I would probably have gone classless. Because the entire system would have been geared towards encouraging and reinforcing swashbuckling tropes. However, with a genre mash-up game, I need to make sure that both sets of tropes get equally reinforced as explicitly as possible. If not, one genre is going to dominate and the other will be a suggestion.Marshall Smithhttps://www.blogger.com/profile/15647111558095583028noreply@blogger.comtag:blogger.com,1999:blog-3657939522599154982.post-6259804553428224032011-06-17T23:30:54.307-04:002011-06-17T23:30:54.307-04:00I'm not sure I understand why one needs a clas...I'm not sure I understand why one needs a class to ensure that the swash is properly buckled. (Then again, I tend to concept first and then shove it piecemeal into mechanics, which I suppose explains why the last time I played a D&D character I ended up with an unholy blend of classes that really wasn't much use in the field except that it could impersonate a soldier well enough to justify the backstory.) If people are going to buckle, they're going to buckle regardless, and letting them define themselves more vaguely gives them more room to come up with a style that's uniquely theirs. What in your experience implies that it's going to be necessary?Ravynhttp://www.exchangeofrealities.comnoreply@blogger.com